

The player-summoned solar ray from the mouth is now /damage so mobs damaged by this ability will target the player instead of an invisible entity like before Now the solar ray summoned by the player is more precise when it comes to hitting, doing damage and burning mobs Now the damage from the Barako's solar rays is done with the /damage command, thanks to this when it damages an entity, that entity will target the Barako and not an invisible entity or anything directly, as happened before The solarbeam thrown by the player has been corrected, now the solar beams are seen correctly and the damage is dealt correctly, Finally the time has come when this annoying bug has been fixed! I was trying all day and if it was possible :) it even works better than before! Fixed the z-fighting bug of the burned ground from the Barako sunstrike impact, fixed the way the burned ground will disappear, it will disappear if another one is nearby Now the sun blessing and earth talisman items are automatically detected in the inventory and interaction with them is not necessary Tables, carpets and item frames with barakoa masks were added in the houses of the barakoa village as in the java edition, in the images below some of the loot possibilities and the decorated houses are shown Random loots were added to the barakoa village chest, the loot is the same as in the java edition The damage was better synchronized with the animation of the Barako's Supernova Fixed the bug that the Barako constantly repeats the solarbeam without being able to do anything Now Barako's Supernova burns the mobs it hits (Demonstration in the video below) Projectiles no longer disappear when shooting Frostmaw and Ferrous Barako's animation transitions were fixed, now the transition from animation to animation is more fluid and they don't combine causing him to open his mouth a lot The pivot of the Barako's head was fixed, when it turned the head it went out of place Using the fishing rod against the Frostmaw no longer drops fishing loot

The Ice Crystal now works correctly, it will always display the effects and do the damage correctly (Demonstration in the video below). Thousand Metal Ax now acts like an ax being able to chop down logs and bark like a vanilla axe, this also happens in the Java edition (Demonstration in the video below) The Ferrous no longer freezes when surrounded by fire

Colors were added to the names of the items based on their rarity of finding as in the java edition.
MINECRAFT MODAI 1.5.2 CODE
Fixed mobs spawning half as quick due to the code checking in invalid spawning places half of the time due to the new world height.Fixed the client not properly handling biome values greater than 22.Fixed tamed wolves still attacking sheep.When building an iron golem, the block above them is no longer destroyed.Fixed crash bug with iron golem building.Fixed bug with growing trees above level 128 with bone meal.Fixed not being able to grow huge mushrooms above level 128.Fixed jukeboxes not playing above level 128.Fixed not being able to put torches on upside-down stairs, probably normal stairs too.Fixed stairs being placed upside down when placed on snow.Fixed bug with updating powered rail when placing redstone.Raw, sky & block brightness values called rl, sl & bl respectively.Pressing F3 now displays what biome the player is currently in.Removed camera controls accidentally added in 12w08a.Can now be placed upside-down when placed against the bottom of a block.When crafting slabs, the player will now get 6 instead of 3.When crafting ladders, the player will now get 3 instead of 2.These blocks have not been added to the game yet. They look similar to sandstone but instead they contain hieroglyphics. Two new textures have been added to the terrain.png file.
